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AI Insights · Timothy · April 2024

Top 5 High Fantasy Games on Android in Slovenia - Q1 2024

Explore the performance metrics of the top 5 high fantasy games on Android in Slovenia for Q1 2024, including trends in downloads, revenue, and active users.

Top 5 High Fantasy Games on Android in Slovenia - Q1 2024

In the first quarter of 2024, high fantasy games on Android saw varied performance metrics in Slovenia. Here’s a detailed look at the weekly downloads, revenue, and active users for the top 5 games in this category.

Coin Master from Moon Active experienced a gradual decline in weekly revenue, starting from around $11K in early January and dropping to approximately $6.4K by the end of March. Weekly downloads fluctuated, peaking at 407 in the third week of January and settling at around 374 by the end of March. Active users initially increased from 2.9K to 3K in January but later stabilized at approximately 2.8K towards the end of the quarter.

RAID: Shadow Legends by Plarium Global Ltd had a mixed quarter. Weekly revenue peaked at about $3.7K during the first week of January but saw a low of $1.2K at the end of the month. Downloads remained relatively low and stable, ranging between 35 and 135 per week. Active users showed a slight increase from 341 in early January to 381 in the second week, before stabilizing around 280 towards the end of March.

Empires & Puzzles: Match-3 RPG from Small Giant Games saw an upward trend in revenue, peaking at $2.2K in the last week of January and ending the quarter at $1.9K. Downloads were minimal, with a peak of 38 in early February. Active users fluctuated, starting at 830 in January, peaking at around 883 in early February, and then dropping to 614 by the end of March.

Total Battle: War Strategy by Scorewarrior had a dynamic quarter with revenue peaking at $2K in early February and ending at approximately $1.9K in March. Downloads showed a significant rise from 361 in late January to 632 in late February but fell to 246 by the end of March. Active users experienced a peak of 719 in late February before dropping to 409 by the end of the quarter.

Clash of Clans by Supercell maintained a consistent performance. Weekly revenue ranged between $700 and $2.1K, with a notable peak in early January. Downloads remained stable, ranging from 114 to 181 per week. Active users were consistently high, starting at 23.4K in early January and slightly decreasing to 21.9K by the end of March.

These insights are based on data from Sensor Tower. For more in-depth analysis and additional insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024